A/B Test(2): From Start to Finish

Udacity A/B test project, with exploration in sample size calculation

A/B Test(1): A Result Analysis Case

A case study of Game Retention and Game Round A/B test, with Man-Whitney U test Bootstrap

Cohort Analysis: Using RFM and Clustering

Using RFM model and Clustering to classify users in R

剑网3亚文化圈研究报告

剑网3用户构成、文化构成、历史事件及趋势,写于2018年10月

Game Thinking (2): An analysis of gamification of WeRead

An analysis of gamification design of Wexin Reading based on the framework from previous post

游戏化设计(2): 微信读书的游戏化分析

根据游戏化思维的一些框架,分析微信读书APP的游戏化设计记

游戏化设计(1)

《游戏化思维:改变未来商业的新力量》的读书笔记